I’d like to apply some color grading, and a makeshift vignette effect to this scene I have. Do I do that directly in the draw function? This is how I typically draw UI, however, I’ve been unable to draw and set a background color with transparency that way. I presumed I’d be able to use background() with a color that has a low alpha, and still see the things I have rendered in the scene. I’d love to be able to use setcontext directly on the camera’s render texture, but I’m sure that’s not allowed
background() clears the backbuffer entirely which is why it’s not working for you. In your case I’d suggest rendering a fullscreen rectangle with the correct colour instead as that won’t erase any work done already.
As for vignette, the best way would probably be using a shader.
Thank you! I’ll try that out (:
This works perfectly! I was trying to make my 3d snake game look like it was made on a gameboy, and using a rectangle at 0,0 with the dimensions of the screen and a green color does the trick! @Steppers