Can users access Codea's main programming loop like they are able to in Love2D?

Curious as to whether Codea allows similar access as described here for Love2D:

Thanks :blush:

Not really.

I do occasionally need to add an additional routine that needs to be executed once per frame without requiring a user add anything (for a library implementation).

In that case I’d suggest overriding tween.update and calling the original function in the override to maintain original behaviour.

No idea if this advice helps…

Thanks for the idea :blush: