Camera coordinates (2D)

I got a question that’s been on my mind for a while now. How can I setup a camera, so that I can change it’s x,y coordinates. For example say I drew an island on screen which extended past the screen’s view, how can I change the cameras x,y to change where we’re looking at the island from?

use ortho() http://twolivesleft.com/Codea/Reference/Graphics.html#ortho (documentation)

Look into the translate function, it sounds like what you want. Just translate the negative direction of the offset you want.

translate is exactly what I was looking for, thanks @SkyTheCoder