What goes in each of the sections of a button class. I mostly need help on init: but touched also. Every time I tap my button I want it to make a sound which i made
@GriffinC Here’s an example, but a class can have a lot of different things depending on what you want it to do.
function setup()
rectMode(CENTER)
btn=buttons(300,300,100,50,"Sound")
end
function draw()
background(40, 40, 50)
btn:draw()
end
function touched(t)
btn:touched(t)
end
buttons=class()
function buttons:init(x,y,w,h,txt)
self.x=x
self.y=y
self.w=w
self.h=h
self.text=txt
self.left=x-w/2
self.right=x+w/2
self.bottom=y-h/2
self.top=y+h/2
end
function buttons:draw()
fill(255)
rect(self.x,self.y,self.w,self.h)
fill(255,0,0)
text(self.text,self.x,self.y)
end
function buttons:touched(t)
if t.state==BEGAN or t.state==MOVING then
if t.x>self.left and t.x<self.right and
t.y>self.bottom and t.y<self.top then
sound(SOUND_HIT, 46511)
end
end
end
Can you show what itd be like for a ellipse
@GriffinC Here’s an ellipse button.
function setup()
rectMode(CENTER)
btn=buttons(300,300,150,100,"Sound")
end
function draw()
background(40, 40, 50)
btn:draw()
end
function touched(t)
btn:touched(t)
end
buttons=class()
function buttons:init(x,y,w,h,txt)
self.x=x
self.y=y
self.w=w
self.h=h
self.text=txt
end
function buttons:draw()
fill(255)
ellipse(self.x,self.y,self.w,self.h)
fill(255,0,0)
text(self.text,self.x,self.y)
end
function buttons:touched(t)
if t.state==BEGAN then
if (t.x-self.x)^2/(self.w/2)^2+(t.y-self.y)^2/(self.h/2)^2 <= 1 then
sound(SOUND_HIT, 46511)
end
end
end
whats rectmode
@GriffinC At the top of this forum is a word called “Reference”. Press it, then press “Graphics”. Under Graphics is “Style”. Under “Style” is rectMode. There is a lot more information there that might come in handy.
if (t.x-self.x)^2/(self.w/2)^2+(t.y-self.y)^2/(self.h/2)^2 <= 1 then
sound(DATA, “ZgBAPwBDP0ZAQT1AltWjPNZdfD6BqrI9QABAfT5JQD9ARUBA”)
end
Can you explain this mumbo jumbo. I took out sll the selfs except text how can zi make it so it still makes the sound when i tap it with pout the self stuff
@GriffinC - why would you want to use this? Even if you do, there comes a time when you have to start figuring some of this stuff out for yourself…
The formula part is not very difficult.
For the Sound function, look at the built in reference (as dave1707 suggested).
@GriffinC, why did you take out all the selfs…? It won’t work without them.
That ‘mumbo jumbo’ is a formula to check if the point you touched is within the ellipse, if it is then it calls the sound function
I thought this was a place to ask questions not to be criticized for not knowing something when your new to it
Not you Ignatz. I solved how to keep what I had done and add this
@GriffinC - yes, this is a place where you can get help, but we expect you to make a reasonable effort first, eg looking up the description of a function you haven’t seen before.
Nevermond solved it