Just updated to b10. I noticed that the sidebar and settings panel show on the bottom and top of screen, making scrolling up and down really awkward. (THis is on iOS 8)
@Zoyt I noticed this too, I can’t see more than one icon at a time which makes accessibility worse. I preferred it being a sidebar on on the left hand side of the screen.
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example of problem: http://codea.io/talk/discussion/comment/49295#Comment_49295 (read the comment).
example of how we solved it: http://codea.io/talk/discussion/comment/49301#Comment_49301
@Zoyt @Luatee that’s an iOS 8 thing - I forgot to test a change I made last version. Will fix. It should appear correctly in portrait orientation.
@Jmv38 thank you for the example
@Zoyt @Luatee that’s odd, I can’t reproduce when building under iOS 8. It may be due to compiling with the iOS 7 SDK and then running on 8. I might start doing iOS 8 base SDK builds from this point (it’ll still work on 7).
@Simeon, I’m not copying anything in Codea, but it overwrites what u copied outside of Codea to the most recent thing I copied in Codea.
Ex: copy a chunk of code, leave Codea, copy something in safari, come back to Codea, hit paste and my chunk of code gets pasted
@Simeon here’s a bug, the keyboard stayed up and I could not get it to hide so I had to restart Codea. https://www.dropbox.com/s/7n5z16gy6sy4gnt/Photo%2001-09-2014%2022%2001%2055.png?dl=0
Another bug is with the export project frame being to small for its contents. https://www.dropbox.com/s/4yjx7so5nx8p592/Photo%2001-09-2014%2022%2055%2054.png?dl=0
Another bug which I think is probably iOS 8 instead of Codea, is the scrolling distance on the screen doesn’t compensate for the keyboard. This means I cannot scroll down all the way on a screen if or project if the keyboard is showing, it will hide the code so I have to compensate myself by creating about 15 blank lines below to allow scrolling. This is a problem in the Codea web browser as it hides the comment box. I had to get on my mac to finish this comment because of this! As I said I think this is purely iOS 8, it happens in safari too.
As for the side bar I assume most people will be on 8.0 when it comes out anyway, just because of the large amount of additional features so if it works under 8.0 then theres no problem there.
@Luatee are you on the latest beta? A lot of those issues sound like ones I have fixed recently. 2.1 (10) should definitely have fixed the cut off Xcode export panel.
@JakAttak thanks for the clarification
@Simeon Ahh you’re correct, I thought I had downloaded (10) but apparently I hadn’t. Just installed it and tried to export a project, instead of it being cut off the contents are now shifted to the left a bit and so are not aligned with the center.
Project assets, assetList API - awesome stuff
Project asset icon looks weird next to other packs, I think it should be straight like the others rather than tilted.
In the main asset viewer, it’d be nice to have a projects folder, which contains all the project assetpacks
I don’t see a folder named “Projects”. Do I need to add some project based assets first?
I haven’t had too much time to play around with this, but I hope to soon.
Edit: Nevermind, figured it out.
I think the different project icons look fine at an angle inline. However, I I’d like to be able to have different sections (as in the labels above each section, not seperated folers) for different things including "Global "(Documents and DropBox), "Projects "(which has all the user’s projects), “Images,” “Sound Effects,” and “Music”. Right now the assets list feels a bit crowded.
Some other minor bugs:
- When you slide down to search for the first time in the docs, it disappears, but the second time works fine
- In the UIPopovers (for the image picker) the corder radius of the content and the popover edge don’t quite match
- In iOS 8, the tap-and-holding-on-the-buttons-above-the-keyboard bug still isn’t fixed, but I presume that might be fixed when you update to the iOS 8 SDK
I think it might be nice to have a button in the bottom tool bar for a project to pop up a popover that has all the project assets in it. I feel like it’s uneccesary to navigate all the way back to the home screen and into the assets and back again. For some people with slower iPads, like me, the loading makes the process take about 25 seconds (largely spent in loading time). Sorry for the string of consecutive posts.
@Zoyt all good points. Had exactly the same thought about a button within the editor to access all assets, goes along the lines of what @toffer was saying to make repeat asset edits quicker.
Triple tap to bring back buttons isn’t working (iOS8)
Bug: Blend modes do not work correctly when recording, I’ll demonstrate this when I’ve started a new beta testing thread and included a video for my app.
Bug as seen in here, with the jetpack thrust having coloured squares around it: https://www.dropbox.com/s/lga321rfzcapoou/Aedifico.mp4?dl=0
I’ve been playing a lot with Juice the last day or so, and it’s really nice - I was wondering what the current status is (the original gist was never updated with the new features like juice.screen), and if it could be included in 2.1 (even if just undocumented and hidden).
Would be a really nice addition to 2.1 if it is in a completed state.
Thanks @JakAttak, maybe I’ll put it on github for now to let it evolve a bit before being included.
@Simeon, sounds good. Wouldn’t want you to include it if you don’t feel it is ready.