App Store Games and Apps made with Codea

My first game, Pachinkoos, based on my winning entry in the Codea cook off is now available on app store: https://itunes.apple.com/us/app/pachinkoos/id840433563?ls=1&mt=8 - download it while it’s free!

Massive thanks to all the beta testers and also to @Mark for hosting the competition and giving me the push required to finish a project!

A math app to solve triangles
https://itunes.apple.com/us/app/trigotri/id734265146?l=it&ls=1&mt=8

Hi guys!
I made recently a game in Codea, which became really popular in Russia within 2 days (1-st place in top free games now). It’s called Berry me:

https://itunes.apple.com/ru/app/berry-me/id838325402?mt=8

It’s for iPhones, but we’ll add iPads in the next update or so. (Also will add a credits-page with mentioning Codea)

I sticked to the KISS (keep it simple, stupid!) principle and it worked pretty good. What do you guys think?

@bushmin That’s an interesting way to get people to try your game. “Only 1 of 10000 men get’s more than 500 points”. I haven’t tried it yet, but it sounds interesting.

My 3rd Codea game - with original music hehe … A’maze




https://itunes.apple.com/app/a-maze/id847175542?mt=8

@escape75 Could you allow landscape orientation the other direction? With my keyboard up the screen is locked upside down.

@escape75 A’maze is a brilliant game. Keep it up!

@Coder Thanks!

@Briarfox I wonder if I could make it user selectable, I lock it in XCode as well as Codea,

but having options in Codea might be all I need, hmmm…

@escape75
I don’t know why, but your games A Maze and PONGO crash after the “Made with Codea” screen :frowning:

Weird! What hardware are you running on? Are your other games working fine with Game Center?
Also what OS, is it IOS7? Does Beelicious work actually work, hmm?

EDIT: See below.

Sorry to double post, but Scramblers is now in the store!

I don’t have a video, but its free so if you’re interested you can just download it!

https://itunes.apple.com/us/app/scramblers/id841257342?ls=1&mt=8

Thanks for reading!

@escape75
I have an iPad mini with iOS 6. No, Beelicious doesn’t work, too :frowning: :frowning:

@Leon Ok, I wonder if that’s something with Codea 2.0 runtime, hmmm.

Is that IOS 6.0 or 6.1 just so we narrow it down?

I will try an iPad mini 1st gen running IOS7 just to make sure it goes

@Briarfox I got an update to A’Maze pending that enables you to lock

screen rotation either way using a toggle button on main screen

@JakAttak very nice clean design. A few suggestions for improvements/bugs

The tutorial and the instructions is a blank screen.

If I skip a word, I would like to be presented with what the answer was

On the normal mode, I can see no benefit of solving longer words in terms of points. A better strategy is to use your skips to reset the anagram length and this makes it a bit endless.

The reset button could do with an “are you sure?” check

A personal thing, but I’d prefer the letters to be capitals.

Anagramal is now available to purchase in the App Store - https://itunes.apple.com/gb/app/anagramal/id863498155?mt=8

Make the longest word you can from 9 randomly selected letters before the clock counts down. Play against the CPU on increasing difficulty levels. Beat the hardest level to unlock MIRROR mode, where the CPU difficulty is based on your own performance. The CPU adapts to your ability ensuring a fresh challenge each time you play and getting tougher as your word mastery increases!

No one knows this yet but I will release an app soon and I call it Rockey Rountains. It will cost 2$

hey guys!

We also released the talk of the town topic iSpot Talent… last week - have a look at it… I need expert reviews - help me.

iOS;
https://itunes.apple.com/us/app/ispot-talent/id872540477?ls=1&mt=8

Android:
https://play.google.com/store/apps/details?id=com.iSpotTalent

Cheers!

@abigailscotty How did you manage to make that app available for Android?