After exporting the Codea project to the Xcode project, the compiler succeeded, but the operation failed. Has anyone ever encountered such a problem?
Using the ‘Codea’ built-in sample project ‘Froggy’ exported as the ‘Xcode’project, the compilation was successful, but an error occurred at runtime.
Xcode version?13.3?13E113?
macOS Monterey version?12.2.1
The info:
Main:21: Failed to load shader:
stack traceback:
[C]: in field 'scene'
Main:21: in function 'setup'
Main:135: attempt to index a nil value (global 'scene')
stack traceback:
Main:135: in function 'update'
Main:150: in function 'draw'