# Adding letters to a mesh

Hey guys. I’ve been working on a sort of tile game of late and I’ve come to a roadblock…I need to draw numbers on a square tile (45x45), centered. Currently I’m drawing a mesh for the square, then just a text(“#”, x,x)… You get the idea.

Is there a way that I can commit letters onto a mesh? A real simple way? Thanks a bunch guys.

Sprite the letters to an image and use that image as a texture for the mesh

``````self.xx = mesh()
self.xx.vertices = { vec2(1,1), vec2(self.tileLength/2, self.tileLength/2), vec2(1, self.tileLength-1), vec2(self.tileLength-1,1), vec2(self.tileLength/2, self.tileLength/2), vec2(self.tileLength-1, self.tileLength-1)}
self.xx:setColors(60,0,0)
self.xx.texture = "1"
``````

That doesn’t seem to work… How would i properly do it?

untested code

``````--in setup
letters={}
--etc

--in draw
translate(200,200)
char="b"
letters[char]:draw() --draws letter b

--put your own values where I've put @ below
s=20 --size of tile
local img=image(s,s) --try 20?
setContext(img) --draw to image
background(@) --background tile colour
fill(@) --text colour
fontSize(@) --choose to fit tile size
text(a,s/2,s/2)
setContext()
m=mesh()
m.texture=img
return m
end
``````

@invad3rZIM Here’s @Ignatz code, modified to show a larger range of the character set. Slide your finger up or down the screen to change the view.

``````
displayMode(FULLSCREEN)

function setup()
dy=0
letters={}
for z=33,126 do
end
end

function draw()
background(0)
for z=1,#letters do
pushMatrix()
translate(WIDTH/2,HEIGHT-z*50+dy)
letters[z]:draw()
popMatrix()
end
end

s=45 --size of tile
local img=image(s,s)
setContext(img) --draw to image
background(0, 185, 255, 255) --background tile colour
fill(234, 32, 32, 255) --text colour
fontSize(40) --choose to fit tile size
text(a,s/2,s/2)
setContext()
m=mesh()