I am new to Codea, and coding in general. I have looked through many lua tutorials, so I know basic and simple things. I was told that creating a ‘text based’ game would be a good place to start, so I tried to make one. Turns out, I got practically nowhere. I don’t know how to make text output onto the screen, and I don’t know how to make the program receive input from the player. I really love the game ‘A Dark Room’ and I would really love to make a similar game to that. Any suggestions on where to start, or any specific tutorials to look at? Thank you so much!
@creardon1 I don’t know what the game “A Dark Room” looks like, but here is an example of inputting text and showing it’s output on the screen.
displayMode(FULLSCREEN)
function setup()
str = ""
var=""
bcolor= 0
x=300
y=500
w=400
h=50
l=x-w/2 --button left
r=x+w/2 --right
b=y-h/2 --bottom
t=y+h/2 --top
end
function draw()
background(30,30,0,255)
strokeWidth(6)
rectMode(CENTER)
textMode(CENTER)
fill(255)
text("Tap input area, enter text then press return",x,550)
if bcolor == 0 then
fill(255, 0, 0, 255)
else
fill(128,0,0,255)
end
rect(x,y,w,h) -- input area
fill(255)
if keyboardBuffer() ~= nil then
text(keyboardBuffer(),x,500) -- show data as it is keyed
else
showKeyboard()
text(str,x,500) -- show data in input area
end
-- output area
rect(x,HEIGHT-100,400,50)
-- input area
fill(255,0,0)
text(var,x,HEIGHT-100)
end
function touched(t)
if t.state==BEGAN then
showKeyboard()
end
end
function keyboard(key) -- move keyboardBuffer to str when return is pressed
if key == RETURN then
str = keyboardBuffer()
var=str
str=""
hideKeyboard()
bcolor = 0
end
end
@dave1707 thanks a lot, that actually explains a ton. I was wondering if you knew what the print function does in codea? I know it prints text in a normal lua processor, but I found that this wasn’t the case in codea.
@creardon1 actually, print does just that – only it prints in the output area, not the graphical screen.