I’m having a hard time drawing 3d meshes onto the screen. If I take the 3d mesh sample project (3D Lab), and move the background() call to line 32, and add sprite(“Cargo Bot:Background Fade”, WIDTH/2, HEIGHT/2) on line 33, then the sprite is drawn on top of the 3d meshes. Is there any way to fix this?
@Eccfcco15 - you are trying to add a 2D sprite to a 3D scene. If you want the sprite added behind the scene, then you need to use the translate function to choose a position at the back, then sprite your image at (0,0)
If this isn’t clear, then you probably need to learn more about drawing in 3D. I’ve written an ebook on it, which you can find here
https://www.dropbox.com/sh/mr2yzp07vffskxt/AACqVnmzpAKOkNDWENPmN4psa