readLocalData crashes Codea in global call

Hello,

It seems that calling readLocalData from the global scope causes Codea to crash. Is this a known bug?

Thanks,
Jacob

Not known, thanks for reporting. Can you log it on the issue tracker? http://bitbucket.org/TwoLivesLeft/codea/issues

Reported at https://bitbucket.org/TwoLivesLeft/codea/issue/140/

Thanks @krallja, this will be fixed in 1.4.1.