Multi language and plist in Xcode

Hi, so I’ve already done internationalization and translated my descriptor and keywords for my app. I’m now looking to localise three graphics in the game. Can I use my plist to do this (you create one for each language) and then read that into my codea Lua code to pick the corresponding image? All images will be the same dimensions and filename, just in the local plist folders


Anything you can do natively, you can (mostly) do with Codea by making Objective C add ons.

Thanks @zoyt I guess it’s time I started to learn objective C.