Mac and All

Hi All,

Not been on the forums much recently, family life hectic and wandered off in other directions. But, now returned and looking to catch up.

Also dug deep in my pocket and purchased an iMac. Complete Noob and need to start learning. Some questions for Mac users out there:

  1. Is there a morons guide for the Mac? (Need to learn all the basics for installing, filing etc)
  2. Any important Do’s and definitely Don’ts!!?
  3. Are there any real benefits in Apple integration with the iPad?
  4. Most importantly can I program for Codea on the iMac?

Any help you can provide, point to would be appreciated.

Bri_G

:slight_smile:

3 Handoff and airdrop are great, when they cooperate (can depend on your router)?

4 A possible Mac version of Codea was mentioned a while back. Until then, the same as on a PC I guess, so aircode, or some kind of Dropbox / GitHub setup.

Don’t forget the iMac keyboard makes a great iPad keyboard to. There’s some shortcut you can hold down to see all available shortcuts in a given app. Now if only I could remember what that short cut was.

There’s also Xcode.

For major projects, I have the Xcode repo syncing with a remote on BitBucket, and push changes to it via Working Copy. For smaller projects, I just use the iPad.

Hi @yojimbo2000,

Thanks for the feedback, hints will be useful.

Think I’m going to have to install Xcode, but tht looks like it’s built for C, set me back a bit if it is.

Thanks again,

Bri_G

:slight_smile:

I’m talking about using the Xcode projects exported by Codea. Once you get them on to the desktop you have to add git to them using the terminal, but from then on you can use XCode’s source control as your git client. I hardly ever use the terminal for git, even though it’s often thought of as a terminal-based system.

So far in Xcode, I don’t do all that much. Just make sure the assets are in the correct folders, that it knows about custom fonts I’ve installed, then pull in the latest version of your code, and build. I don’t know any objective C. Yet.

Hi @yojimbo2000,

Makes Xcode look all the better for installing, downloading as we text.

Have you any recommendations for a text editor for the Mac, I use Notepad++ on the PC and have been spoilt with it - think it will be hard to beat.

Thanks again,

Bri_G

:slight_smile:

  • TextWrangler (completely free) or BBEdit (more full-featured version)
  • Sublime Text 3 (trial with occasional nag alerts)
  • Atom

The 1st is extensively scriptable with either bash or AppleScript, the latter 2 (which are cross platform) have a large community of plugin creators.

If you’re thinking of exploring Corona, its IDE is a sublime text 3 plugin.

And here’s a great guide to what you can delete from the ~/Library/Developer/ directory as you’re working with Xcode. I was wondering why each time iOS updated I seemed to lose 3gb from my hd…

http://ajithrnayak.com/post/95441624221/xcode-users-can-free-up-space-on-your-mac

Hi @yojimbo2000,

Just a quick update, tried out sublime text 2 (text 3 is a beta I think), looks good. Airdrop works very smoothly on my mac and should be a reasonable way forward for me.

Xcode, installed and after a little fiddling managed to run a couple of apps on it. Gonna take a lot of playing with until I’m comfortable with it - found some tutorials. Is there any way of setting up a generic template on Xcode so that I can build the apps direct there?

Also, after digging found some manuals for the iMac from Apple which I’ve downloaded and am digesting. So slow progress but good fun!!!

Thanks again for your help.

Bri_G

:slight_smile:

Yeah,I think when you select new project there’re are templates for 2 pane mail-style app, tabbed-app, one-screen app (perhaps the best place to start), game etc. And don’t forget the Xcode projects that Codea creates.