So, I’m making a keyboard with a bitmap font, and have an image for each glyph. I want to copy those glyphs into a bigger “keyboard” image so the redraw is faster - one sprite() call rather than 40ish.
But - image:copy always creates the destination image, at least looking at the docs - so you can chop apart big images, but you can’t composite? Am I missing something? How can I copy, say, an 8x8 image into a specific position in a bigger image (like sprite() does with the screen), other than a bit-by-bit copy? There’s a ton of tiling situations where this would be useful…