I’ve spent a lot of time on this. I will add more levels soon.
–Code here
-- Erick's Quest
-- Use this function to perform your initial setup
function setup()
displayMode(STANDARD)
parameter.integer("x", 260, 630, 629)
parameter.integer("y", 160, 350, 100)
parameter.number("Level", 0, 1, 0)
t = 0
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
background(56, 56, 56, 255)
if Level == 0 then
noFill()
stroke(242, 255, 0, 255)
strokeWidth(5)
rect(200, 550, 400, 100)
fill(92, 255, 0, 255)
fontSize(60)
text("Erick's Quest", 400, 600)
fontSize(50)
fill(255, 255, 255, 255)
text("SELECT YOUR LEVEL!", 400, 500)
rotate(ElapsedTime)
started = false
end
if CurrentTouch.tapCount == 1 and Level == 1 then
started = true
fontSize(20)
textWrapWidth(130)
t = t + 1
fill(255, 255, 255, 255)
text("Starting in:" ..t, 400, 500)
end
if t > 299 then
t = t - 1
fill(255, 255, 255, 255)
text("Level 1: The basics", 400, 700)
for i = 1,3 do
sprite("Planet Cute:Grass Block", 200 + 101*i, 70, 320)
end
fill(0, 33, 255, 255)
text("Drag your finger on the screen to move the circle(your weapon).", 200, 200)
text("When you release your finger everything will clear so, do that and tap anywhere.", 200, 500)
text("The X parameter is accross the screen.", 100, 100)
text("The Y parameter is up and down", 690, 700)
end
--ERICK! YAY!
tint(255, 255, 255, 255)
sprite("Planet Cute:Character Boy", x, y)
--Erick's weapon
strokeWidth(3)
stroke(255, 255, 255, 255)
fill(255, 0, 0, 255)
ellipse( CurrentTouch.x, CurrentTouch.y, 50)
fill(0, 8, 255, 255)
ellipse(CurrentTouch.x, CurrentTouch.y, 20, 30)
if started == false then
for i = 1,3 do
tint(255, 255, 255, 78)
sprite("SpaceCute:Planet", 200 + 101*i, 70)
end
end
end
–Sorry! Last one is a bit bad! Here is is:
–Code here
-- Erick's Quest
-- Use this function to perform your initial setup
function setup()
displayMode(STANDARD)
parameter.integer("x", 260, 630, 629)
parameter.integer("y", 160, 350, 100)
parameter.number("Level", 0, 1, 0) t = 0
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
background(56, 56, 56, 255)
if Level == 0 then
noFill()
stroke(242, 255, 0, 255)
strokeWidth(5)
rect(200, 550, 400, 100)
fill(92, 255, 0, 255)
fontSize(60)
text("Erick's Quest", 400, 600)
fontSize(50)
fill(255, 255, 255, 255)
text("SELECT YOUR LEVEL!", 400, 500)
rotate(ElapsedTime)
started = false
end
if CurrentTouch.tapCount == 1 and Level == 1 then
started = true
fontSize(20)
textWrapWidth(130)
t = t + 1
fill(255, 255, 255, 255)
text("Starting in:" ..t, 400, 500)
end if t > 299 then
t = t - 1
fill(255, 255, 255, 255)
text("Level 1: The basics", 400, 700)
for i = 1,3 do
sprite("Planet Cute:Grass Block", 200 + 101i, 70, 320)
end
fill(0, 33, 255, 255)
text("Drag your finger on the screen to move the circle(your weapon).", 200, 200) text("When you release your finger everything will clear so, do that and tap anywhere.", 200, 500)
text("The X parameter is accross the screen.", 100, 100)
text("The Y parameter is up and down", 690, 700)
end
--ERICK! YAY!
tint(255, 255, 255, 255)
sprite("Planet Cute:Character Boy", x, y)
--Erick's weapon strokeWidth(3)
stroke(255, 255, 255, 255)
fill(255, 0, 0, 255)
ellipse( CurrentTouch.x, CurrentTouch.y, 50)
fill(0, 8, 255, 255)
ellipse(CurrentTouch.x, CurrentTouch.y, 20, 30)
if started == false then
for i = 1,3 do
tint(255, 255, 255, 78)
sprite("SpaceCute:Planet", 200 + 101i, 70)
end
end
end
Remember to use
~~~
Your code
~~~
for it to format properly. Also, it appears you only shared the main tab - try long pressing on your project, and selecting “copy,” then paste that.
@SkyTheCoder, i think this is not just the main tab, it appears to be the full code.
@code_maker, there are two errors in the code both 101i
this does not work, you need to change it to 101*i
(these are in your sprite commands)
@JakAttak Oh…um…looking at that again, it appears that is the full code. I would have expected it to have a few tabs and classes, and a GUI…
Sorry guys,I don’t know how to make tabs work together…
If you need to copy all tabs just hold down on your project and tap copy
Uuuhm… How does it work?