To any philanthropic Codea, XCode guru’s out there who may be willing to offer some advice!
I’ve built an Codea app which successfully runs on on my iPad2. I now wish to export for XCode to, initially, run on IPad simulator on my iMac, thereafter, to publish as a freebie on appStore.
I sucessfully exported my Codea project to Dropbox, manually including all my sprites, which successfully unpack on my iMac in the /SpritePacks/Documents.spritepack folder.
On opening my projects .xcodeproj file, xcode fires up, successfully loads project, and reports successfull build.
BUT, on running in iPad simulator programme never gets past ‘Built with CODEA’ load screen and XCode seems to report error to do with sprites…
As the .zip file was successfully create in my dropbox and I transferred it to my iMac before unpacking I guess it would be the same as any .zip file I’d emailed though thanks for pointing that option out
Is it important where on my iMacs HD I unpack the projects .zip file?
Thanks for suggestions. I’m hoping some of you, much smarter than me, have managed a way round similar issues and may have a solution to offer.
@ScottDafydd - hard to say (that is up to Simeon), there are still some editor issues, we’re down to the quirky little things now, but better to get them fixed. The testers are doing a great job finding potential problems.
Am too looking forward to next release.
In meantime, after more detailed research through forums managed to export my App from Codea, load into Xcode, compile and successfully run in iPad simulator.