@leon, there is no easy way to port an Xcode project to android. The only way you might do it is to export the lua files and then use a different program like game salad to make games for android. If the game is written in objective c then you really are out of luck, you’d have to translate the game into Java by hand.
@Leon @MrScience101 Correct me if I’m wrong, but I think I remember @Simeon talking about trying (and deciding not to, don’t get your hopes up) use something called AppPortable to convert/simulate an Obj-C app to Java. Maybe you could use that to make it for Android?
@SkyTheCoder, I have tried to use, and contacted the team for Apportable. It does not yet support all the libraries used by Codea and so it doesn’t work. Sorry.
@SkyTheCoder
Thanks for the idea, but I have looked at their website and there is a video about how it Works and if I’m not wrong they’re saying that you need a Mac… But thanks for the idea
I read a post here in the forum about CodeaStarling http://codea.io/talk/discussion/1444/starlingcodea-the-flash-displaylist-in-codea/p1 and something about Moai http://codea.io/talk/discussion/1797/using-moai-to-target-other-platforms/p1 .
Could this work?
Could it work with CodeaStarling?
Hello again.
I’m now making a new game with Codea.
I wanted to know how to use the tool from @tnlogy http://codea.io/talk/discussion/1797/using-moai-to-target-other-platforms/p1
I don’t understand how to use it.
Thanks in advance