Hi, guys, i have problem : my rectangles dont want draw themselves. I dont see any mistakes in my code and im very tired. What must i correct in my class?
--# Main
displayMode(FULLSCREEN)
-- Use this function to perform your initial setup
function setup()
enemy1 = Horde()
hw = WIDTH/2
hh = HEIGHT/2
ball = physics.body(CIRCLE,20)
ball.x = 1
ball.linearVelocity = vec2(1200,0)
ball.y = hh
points = {vec2(0,0),vec2(0,500/6),vec2(50,500/6),vec2(0,0),vec2(50,0),vec2(50,500/6)}
--pointstex = {vec2(0,0),vec2(1,0),vec2(0,1),vec2(0,1),vec2(1,1),vec2(1,0)}
mainhero = physics.body(POLYGON,unpack(points))
mainhero.x = hw
mainhero.y = hh
mainhero.gravityScale = 1
colors = {color(255, 0, 0, 255),color(0, 255, 0, 255),color(0, 0, 255, 255),color(255, 0, 0, 255),color(0, 255, 0, 255),color(0, 0, 255, 255)}
heromesh = mesh()
heromesh.vertices = {unpack(points)}
heromesh.colors = {unpack(colors)}
floor = physics.body(EDGE,vec2(0,-3),vec2(WIDTH,-3))
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
background(127, 127, 127, 255)
pushMatrix()
translate(mainhero.x,mainhero.y)
rotate(mainhero.angle)
heromesh:draw()
-- sprite("Documents:mainHero",0,0,50,500/6)
popMatrix()
fill(255, 2, 0, 255)
-- rect(floor.x,floor.y,WIDTH,10)
-- rect(mainhero.x,mainhero.y,50,500/6)
--[[ pushMatrix()
rotate(mainhero.angle)
popMatrix() ]]--
enemy1:draw()
ellipse(ball.x,ball.y,40)
-- Do your drawing here
end
--[[function touched(t)
if t.state == ENDED then
physics.resume()
end
if t.state == MOVING then
restart()
end
end ]]--
--# Horde
Horde = class()
function Horde:init()
-- you can accept and set parameters here
self.horde = {}
--meshes dont want draw too
--[[ self.enemymesh = mesh()
self.enemymesh.vertices = {}
self.enemymesh.colors = {} ]]--
end
function Horde:enemy()
self.enemy = physics.body(POLYGON,vec2(0,0),vec2(0,500/6),vec2(50,500/6),vec2(0,0),vec2(50,0),vec2(50,500/6))
self.enemy.x = touch.x
self.enemy.y = touch.y
self.enemy.type = DYNAMIC
table.insert(self.horde,enemy)
end
function Horde:draw()
pushStyle()
fill(255, 157, 0, 255)
for k,v in pairs(self.horde) do
rect(v.x,v.y,50,500/6)
end
popStyle()
end
function Horde:touched(touch)
-- Codea does not automatically call this method
if touch.state == BEGAN then
Horde:enemy()
end
end