Amazing! I should probably add some extra guards to identify this case too.
Ah yes, I think there are a couple of warnings from ObjC usage of some sort. Nothing major.
Amazing! I should probably add some extra guards to identify this case too.
Ah yes, I think there are a couple of warnings from ObjC usage of some sort. Nothing major.
@Steppers my bbcProcTree project crashes now and the error says it comes from one of your automatically generated pages. Could you help me track this down?
Documents/bbProcTree%20Kit/_dep_Documents_JavaScript.lua:350: bad argument #2 to ‘format’ (number expected, got nil)
stack traceback:
[C]: in function ‘string.format’
Documents/bbProcTree%20Kit/_dep_Documents_JavaScript.lua:350: in function <Documents/bbProcTree%20Kit/_dep_Documents_JavaScript.lua:347>
Documents/bbProcTree%20Kit/_dep_Documents_JavaScript.lua:350: bad argument #2 to ‘format’ (number expected, got nil)
stack traceback:
[C]: in function ‘string.format’
Documents/bbProcTree%20Kit/_dep_Documents_JavaScript.lua:350: in function <Documents/bbProcTree%20Kit/_dep_Documents_JavaScript.lua:347>
I’ll give it a try!
On another note the Game of Life submission is missing a dependency. I’m fairly sure it’s a problem with my dependency inclusion system so I’ll see if I can figure out a solution to work with the new require syntax.
Is it missing ImmediateUI?
Description: Lab as usable dependency
Author(s): @John Millard @UberGoober
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Turns the normal PhysicsLab into a usable dependency, and offers plainly-named functions for doing everything you see in the demo.
Description: Spherical Conway’s GoL
Author(s): @UberGoober @John Millard
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Conway’s game of life on a sphere! Drawable and randomizable.
Description: Cubemap Demo Undocumented Function
Author(s): @UberGoober @John
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Sphere demonstrating Codea’s undocument cubeTexture function. Can handle any standard left-leaning-cross-style cubemap.
Description: Easy Craft sphere texturing
Author(s): @UberGoober @John
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Want to add texture to a sphere? Want to animate a texture on a sphere? This is the easy way, using Codea’s undocumented cubeTexture function. Can handle any standard left-leaning-cross-style cubemap. Just draw to the cubemap tile images to animate them live.
Description: Make complex iOS formatting
Author(s): @Steppers @UberGoober
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It’s the UIKit project, but with a demo of NSAttributedString, which lets you combine different fonts and font sizes and colors inside of a single string.
Description: Perlin noise generates colors
Author(s): @dave1707
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Here the perlin noise function is used to determine the colors of small balls arranged in a large cube-shaped grid. It’s fun to look at and fiddle with.
Description: Place strings accurately
Author(s): @UberGoober
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Provides two functions for aligning texts of different font sizes at the same vertical. The native API only reports font metrics allowing for descenders like “q” and “y”, which will result in vertically misaligned fonts if you try to use different font sizes. The two included functions fix this by allowing you to place fonts according to their apparent bottom not their literal bottom. Project includes demo illustrating the problem and the solution.
Description: Place strings accurately
Author(s): @UberGoober
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Provides two functions for aligning texts of different font sizes at the same vertical. The native API only reports font metrics allowing for descenders like “q” and “y”, which will result in vertically misaligned fonts if you try to use different font sizes. The two included functions fix this by allowing you to place fonts according to their apparent bottom not their literal bottom. Project includes demo illustrating the problem and the solution.
I’m really appreciating the recent influx of projects!
It might be useful to figure out which would be most helpful to newcomers. Maybe not tho.
Description: Zoomable detailed world map
Author(s): @dadaroulin
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Accessing publicly available geographic information, this app lets you zoom in to anywhere you want on the planet.
I wouldn’t use that UIKit project. It’s an old version and completely different to the one you used with the attributed strings.
Description: Place strings accurately
Author(s): @UberGoober
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Provides a simple function for aligning texts of different font sizes at the same vertical. You could do it yourself using fontMetrics but why bother? Project includes demo illustrating the problem and the solution.
Description: Avoid iOS keyboards
Author(s): @UberGoober
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Two classes that make up a plug-n-play solution for automatically scrolling UITextFields up above the iOS keyboard when it appears and then down again when it vanishes.