Description: Adds Easy Mouse Support
Author(s): @Dinoball901
Description:
Made a library that allows people to add mouse support very easily. All they are to do require the project and write “mouse.property to get the property they want of the mouse. Documentation is in the set up function so please read. Hope this helps.
Description: Adds Easy Mouse Support
Author(s): @Dinoball901
Description:
Made a library that allows people to add mouse support very easily. All they are to do require the project and write “mouse.property” to get the property they want of the mouse. Documentation is in the set up function so please read. Hope this helps.
Change-notes:
Added callback to check if mouse is connected or disconnected.
WebRepo does not currently work when moved to iCloud. It will crash so please make sure you are running it from the local Codea documents folder.
@LoopSpace Sorry your project took so long to approve! I’d been having some trouble with the ’ in the project name and had a few issues that needed fixing to get it working. Should all be good now though in future
@UberGoober The icon issue should now be resolved and you should have no more issues with Icon files hopefully
Here is a library you can use to load sprite animation using sprite sheets. You can use either a JSON(more complex layout) or just the normal images. You can store multiple animations to one animator. Tutorial to use this is in the setup function. If you want any features added please let me know.
Description: Adds Easy Mouse Support
Author(s): @Dinoball901
Description:
Made a library that allows people to add mouse support very easily. All they are to do require the project and write mouse.property to get the property they want of the mouse. Documentation is in the set up function so please read. Hope this helps.
Change-notes:
Added a way to check a how many clicks happened (single click, double click, triple click, and more)
You can change interval between clicks.
You can now use multiple mice and they will all register as clicks.
You can now check how long a press and release is and was happening.
Bug Fixes
Had to remove support for dx and dy (was causing a bug) will be added back soon
Description: Small Path Finding Editor
Author(s): @Dinoball901
Description:
This is a path finding editor I made to practice path finding. It uses the Dijkstra Algorithm to find the true shortest path. You need a mouse to run this app (Please download “Mouse Support” from the Repo). The instructions for the app is on the top right. Have fun.
Description: Play pong with friends
Author(s): @Dinoball901
Description:
This is a simple pong game that I made while I was in a camping trip. I was trying to teach someone how to code in Codea and made this. Hope you guys enjoy. Instructions are at the beginning of the game.
Description: Play pong with friends
Author(s): @Dinoball901
Description:
This is a simple pong game that I made while I was in a camping trip. I was trying to teach someone how to code in Codea and made this. Hope you guys enjoy. Instructions are at the beginning of the game.
Change-notes:
Removed the drawing of physics bug. Should look normal.
Here is a library you can use to load sprite animation using sprite sheets. You can use either a JSON(more complex layout) or just the normal images. You can store multiple animations to one animator. Tutorial to use this is in the setup function. If you want any features added please let me know.
Change-notes:
Added way to set part of a animation sheet as an animation
Added onComplete Function
Allow way to set the smooth of the image (pixel art or not)
Honestly it’s been a while since I’ve touched WebRepo itself as the changes with project formats was becoming a larger issue.
I do however have some stuff in the pipeline (a slow one…) for its successor, Moonbase which I am hoping to let the devs use soon to integrate the same functionality with Codea itself.
It’s more around the changes to how dependencies are included in a project. I can’t easily auto include them when they could be scattered in the code (with require()) vs. the central Info.plist location previously used.
I’m fairly sure some work has been done recently to the project export functionality to account for dependencies so the hope is that the dev team can hook into my new Moonbase API to upload projects using Codea’s export system rather than implement it a second time within Lua.
It’s been too long so I’ll make an effort to get the API documented and published in the next couple of weeks so we can hopefully start using the new system. WebRepo is complicated enough as it is so removing the need for the Lua client should hopefully be beneficial in the long run.
Another thing to note, if you do upload anything to WebRepo now all projects are already being copied automatically over to Moonbase to avoid missing projects when we do fully switch.