Description: Adds Easy Mouse Support
Author(s): @Dinoball901
Description:
Made a library that allows people to add mouse support very easily. All they are to do require the project and write “mouse.property to get the property they want of the mouse. Documentation is in the set up function so please read. Hope this helps.
Change-notes:
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@UberGoober I haven’t forgotten about the icon issue! I’ll try to take look tonight.
My keyboard case has broken and I’m yet to replace it so I’m not so speedy at the moment
—-thanks! And if you might also be able to ferret out the JavaScript error happening in ProcTree that would be great too. Thanks for all this!
Hmm… I’ve seen that error in another project recently as well. I have a feeling it could have been introduced in a recent Codea version.
I’ll have a look at that when I can but I’ll prioritise the icon one for the moment.
Description: Adds Easy Mouse Support
Author(s): @Dinoball901
Description:
Made a library that allows people to add mouse support very easily. All they are to do require the project and write “mouse.property” to get the property they want of the mouse. Documentation is in the set up function so please read. Hope this helps.
Change-notes:
- Added callback to check if mouse is connected or disconnected.
- Added position attribute (not just x and y)
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Description: Extensions for meshes etc
Author(s): @Loopspace
Description:
This library contains my code that extends various of the inbuilt objects in Codea:
- MeshExt: add additional shapes to meshes
- PseudoMesh: create models for Craft using meshes
- VecExt: extends the various vector and matrix objects
- ColourExt: extends the color object
- ViewCraft: an object for manipulating the camera
Change-notes:
Adds in depreciated math functions (sing, cosh, tanh, log10, ldexp, frexp)
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Description: Animate Sprites
Author(s): @Dinoball901
Description:
Here is a library you can use to load sprite animation using sprite sheets. You can use either a JSON(more complex layout) or just the normal images. You can store multiple animations to one animator. Tutorial to use this is in the setup function. If you want any features added please let me know.
Change-notes:
Latest WebRepo project
Description: Adds Easy Mouse Support
Author(s): @Dinoball901
Description:
Made a library that allows people to add mouse support very easily. All they are to do require the project and write mouse.property to get the property they want of the mouse. Documentation is in the set up function so please read. Hope this helps.
Change-notes:
- Added a way to check a how many clicks happened (single click, double click, triple click, and more)
- You can change interval between clicks.
- You can now use multiple mice and they will all register as clicks.
- You can now check how long a press and release is and was happening.
- Bug Fixes
- Had to remove support for dx and dy (was causing a bug) will be added back soon
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1 Like
Description: Small Path Finding Editor
Author(s): @Dinoball901
Description:
This is a path finding editor I made to practice path finding. It uses the Dijkstra Algorithm to find the true shortest path. You need a mouse to run this app (Please download “Mouse Support” from the Repo). The instructions for the app is on the top right. Have fun.
Change-notes:
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1 Like
Description: Play pong with friends
Author(s): @Dinoball901
Description:
This is a simple pong game that I made while I was in a camping trip. I was trying to teach someone how to code in Codea and made this. Hope you guys enjoy. Instructions are at the beginning of the game.
Change-notes:
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1 Like
Description: Play pong with friends
Author(s): @Dinoball901
Description:
This is a simple pong game that I made while I was in a camping trip. I was trying to teach someone how to code in Codea and made this. Hope you guys enjoy. Instructions are at the beginning of the game.
Change-notes:
Removed the drawing of physics bug. Should look normal.
Latest WebRepo project
Description: Animate Sprites
Author(s): @Dinoball901
Description:
Here is a library you can use to load sprite animation using sprite sheets. You can use either a JSON(more complex layout) or just the normal images. You can store multiple animations to one animator. Tutorial to use this is in the setup function. If you want any features added please let me know.
Change-notes:
- Added way to set part of a animation sheet as an animation
- Added onComplete Function
- Allow way to set the smooth of the image (pixel art or not)
- Changed a bit of the functions.
- More
Latest WebRepo project
Description: Extra ECS Content
Author(s): @Dinoball901
Description:
This is a pack of extra entity content that can really upgrade the current scene entity system.
Change-notes:
Latest WebRepo project
Description: Extra ECS Content
Author(s): @Dinoball901
Description:
This is a pack of extra entity content that can really upgrade the current scene entity system.
Change-notes:
Latest WebRepo project