VoxelWorlds—what it’s all been leading up to ❤️

I think this is pretty neat:

VoxelWorlds.zip (3.8 MB)

This is a full reimagination of the Voxel Player project. Like that project, you can walk around and build things and destroy things and dig things, etc.

Here’s what else it has:


A complete pre-installed ‘world’ to walk around in.


The ability to save and load your own worlds.


A visual effect when underwater, plus slower motion and slower falling.


A new goo block you can bounce on.


Train tracks and a working minecart you can ride around in.


Day/night cycle (no moving sun, though, sorry—maybe somebody else wants to add that?)


A full second texture pack


“Builder mode”, where you can just move around wherever you want without worrying about a body, and you have access to the full block inventory all at once.

This was a lot of work! It was vibe coded almost entirely with Claude but with a little help from ChatGPT here and there. I hope you get a kick out of playing with it.

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If anybody makes some cool voxel worlds please share screenshots here!

You could make an ice world or a lava world or a roller-coaster world or a water world with underwater caves or or or :heart:

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The speed at which you have been building things is astounding. And this looks so pretty

Curious to know how you manage a large project like this with Claude / Codex? What’s your workflow like? Is it all copy-paste, or do you just let Claude edit direct?

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I could share the chats with you if you want. It’s all just copy-paste on the phone.

It may seem like a lot of projects fast, but that’s because they all had to be developed at the same time. So I spent a long time on all of them together. Then I released them one by one, as they got finalized.

I wonder if there’s a way to do agentic coding entirely on a phone, allowing the LLM to operate directly on the project like you can on the Mac

Or maybe device-to-device? Like maybe a skill for Claude iOS that lets an iPhone run Codea on an iPad? Would anyone else have a use for that? My biggest reason for coding on my iPhone is that I just have it with me whenever I want a distraction. Then if I was taking my dog out back to go to the bathroom, my iPhone could be running the Claude Codea iOS skill on my iPad from the backyard. Maybe that’s too complicated. It does, though, seem like a halfway step between the CLI agent you have now and the same-device agent you’re proposing.

You can do it by using an SSH app to hook into Mac running Claude Code which edits a Codea project that lives in iCloud — then the phone will pick up the changes over iCloud. Bit circuitous though and needs a Mac in the loop.

Yeah that’s a bit time-heavy to set up before I take the dog out back. :slight_smile: