To what degree do Codea’s physic bodies work in 3d? Is it even worth trying to apply them, or am I better of using the vertices to find collisions on my own?
@jrohanian The physics engine works on 2D objects. You could probably still use it for 3D, but it won’t be accurate. So I would say doing it yourself might be better but a lot more complicated.
codea physics is 2d. Full stop. You cant use it to manage real 3d collisions. Unless your objects are moving on a 2d plane, like a chess board.
If it’s 2.5D though, it can look really good. So the z coordinate is fixed, and the x and y cord, and the z angle are taken from the physics body. If the objects are reasonably symmetrical, you can use the angle of the object to set the x or y rotation (as well as the z rotation), it’s actually pretty convincing.
@yojimbo2000 i’ll have to try that