Using a 3rd party SDK in Codea (PlayFab)

Unfortunately it would not, because it depends on additional C libraries (not just pure Lua code). The C libraries would have to be compiled and linked against the Codea Runtime

@Simeon Ok. I suppose I could’ve compiled it myself if Codea would have been open source lol. I’ll just do what I can inside XCode.

@HyroVitalyProtago @Simeon @TokOut Thank you to you all for helping me out (or at least trying to)!