I need clarification on how to make user input from the keyboard into a variable. My father put me up to creating a code that calculates QB ratings for quarterbacks in the NFL. So I need to figure out how to shove input from the user (from a keyboard) into a variable. I already have the keyboard working. Thanks!
Easy way is use a parameter. Or just save the keyboard buffer after enter is pressed into a variable. You may want to look at Cider 7 for creating a UI if you chose not to use parameters.
function setup()
--MyVar will store user input.
parameter.text("MyVar","QB name")
end
function draw()
background(0, 0, 0, 255)
text(MyVar,WIDTH/2,HEIGHT/2)
end
@JessicGriffin The response I gave you in your other post ( Need Help: Keyboard Input ) shows how to get keyboard input into a variable. See the keyboard(k) routine.
@JessicGriffin Yes. You would “ask the question” and save the input into different variables. Then use those variables for what you want.
@JessicGriffin Here’s a quick example of inputting data using the screen instead of the output area. It’s set up for 2 questions and just outputs those input values. There will be a lot of changes for what you want, but the majority of what you need is here.
displayMode(FULLSCREEN)
function setup()
inp=1
var1=""
var2=""
str = ""
bcolor= 0
x=300
y=500
w=200
h=50
l=x-w/2 --button left
r=x+w/2 --right
b=y-h/2 --bottom
t=y+h/2 --top
end
function draw()
background(30,30,0,255)
strokeWidth(6)
rectMode(CENTER)
textMode(CENTER)
fill(255)
text("Tap button then input data.",x,450)
text("Press RETURN to show input.",x,400)
if bcolor == 0 then
fill(255, 0, 0, 255)
else
fill(128,0,0,255)
end
rect(x,y,w,h) -- input area
fill(255)
if keyboardBuffer() ~= nil then
text(keyboardBuffer(),x,500) -- show data as it is keyed
else
text(str,x,500) -- show data in input area
end
if inp==1 then
text("Enter number of passes attempted.",300,700)
elseif inp==2 then
text("Enter number of passes completed.",300,700)
end
if inp==1 and str~="" then
var1=str
str=""
inp=2
end
if inp==2 and str~="" then
var2=str
str=""
inp=1
end
rect(x,HEIGHT-100,150,50)
rect(x,HEIGHT-200,150,50)
fill(255,0,0)
text(var1,x,HEIGHT-100)
text(var2,x,HEIGHT-200)
end
function touched() -- check if input area was touched
if CurrentTouch.x > l and CurrentTouch.x < r then
if CurrentTouch.y > b and CurrentTouch.y < t then
showKeyboard()
bcolor = 1
end
end
end
function keyboard(key) -- move keyboardBuffer to str when return is pressed
if key == RETURN then
str = keyboardBuffer()
hideKeyboard()
bcolor = 0
end
end
So would it be able to store information from each thing the user inputs? I need to make inputs to see how many passes completed, attempted, yards gained, touchdowns, and interceptions. There will be a button to switch to the next thing (At the beginning it will ask for how many passes attempted, then the user would hit a button and it would ask for the next thing…etc)
I never use the keyboardBuffer() function, just something like string = string … key in function keyboard(key).
@SkyTheCoder Using the keyboardBuffer() allows the use of the backspace key and other things without having to code for it. I don’t like the fact that the buffer can’t be cleared unless you do a hideKeyboard, showKeyboard.
Thanks everyone for the information. I’m hoping I can figure this out