This is probably a stupid question but if I am trying to install my app on an Ipod it seems that it cannot find the sprites/shaders. Are there any settings I need to modify in the Xcode?
Are they codea’s sprites, or your own?
I’ve not had this issue. I created an app using the export feature and have deployed it as a universal to iPod, iPhone, and iPad without a problem (well, other than figuring out scaling and placement).
You wouldn’t be talking about the application icon and startup screens, would you? You need different versions of those for phone/pod vs pad.
It’s one of my shaders that it cannot find
Could it possibly be this issue?
I think it is, thanks a lot