universal apps

This is probably a stupid question but if I am trying to install my app on an Ipod it seems that it cannot find the sprites/shaders. Are there any settings I need to modify in the Xcode?

Are they codea’s sprites, or your own?

I’ve not had this issue. I created an app using the export feature and have deployed it as a universal to iPod, iPhone, and iPad without a problem (well, other than figuring out scaling and placement).

You wouldn’t be talking about the application icon and startup screens, would you? You need different versions of those for phone/pod vs pad.

It’s one of my shaders that it cannot find

Could it possibly be this issue?

http://twolivesleft.com/Codea/Talk/discussion/comment/21796#Comment_21796

I think it is, thanks a lot