Unity LWRP and Shade

Do shaders created with Shade work with Unity’s LWRP system? Is it possible to manipulate the shaders in Unity using Shader Graph?

I’m gonna tag @John on your first question

On the second, the Shade’s Unity export happens using Unity’s .shader files rather than the graph. Though we’re making the export process more modular and configurable to open up other targets. You can give it a try in the free trial