Something’s wrong here, but I don’t know what. Here is the bugged code that chooses each of the 3 rects y coordinates:
function setup()
deep3 = 0
deep3y=0
deep2 = 0
deep2y=0
deep1= 0
deep1y=0
deep1 = math.random(0,3)
if deep1 < 1 then
deep1y=HEIGHT/2
else if deep1 > 2 then
deep1y=0-HEIGHT/2
else
deep1y=0-HEIGHT*1.5
end
end
function dm3()
deep3=math.random(0,3)
if deep3 < 1 and deep2>=1 and deep1>=1 then
deep3y=HEIGHT/2
else if deep3 > 2 and deep2 <= 2 and deep1 <= 2 then
deep3y=0-HEIGHT/2
else if deep3 >= 1 and deep3 <= 2 and deep2 < 1 or deep2 > 2 and deep1 < 1 or deep1 > 2 then
deep3y=0-HEIGHT*1.5
else
rm3()
end
function dm2()
deep2=math.random(0,3)
if deep2 < 1 and deep3>=1 and deep1>=1 then
deep2y=HEIGHT/2
else if deep2 > 2 and deep3 < 2 and deep1 < 2 then
deep2y=0-HEIGHT/2
else if deep2 >= 1 and deep2 <= 2 and deep3 < 1 or deep3 > 2 and deep1 < 1 or deep1 > 2 then
deep2y=0-HEIGHT*1.5
else
rm2()
end
end
dm2()
dm3()"
Your else if statements (two words) should probably be elseif (one word) for starters. This will have a knock on effect on where you put the end statements. Proper indentation would help too
I apologize for not having pasted the code with proper indentation earlier, but I have encountered a new bug this time. In this bug, the code functions perfectly well except for some reason, deep3y will always equal = -HEIGHT. The functions work perfectly, so I do not understand what causes this bug.
Heres the code with proper indentation:
function setup()
spriteMode(CORNER)
parameter.watch("deep1y")
parameter.watch("deep2y")
parameter.watch("deep3y")
deep3=0
deep3y=0
deep2=0
deep2y=0
deep1=0
deep1y=0
dm1()
dm2()
dm3()
end
function dm1()
deep1=math.random(0,3)
if deep1 < 1 and deep3>=1 and deep2>=1 then
deep1y=HEIGHT
elseif deep1 > 2 and deep3 <= 2 and deep2 <= 2 then
deep1y=0
elseif deep1 >= 1 and deep1 <= 2 and deep3y ~= 0-HEIGHT and deep2y ~= 0-HEIGHT then
deep1y=0-HEIGHT
else
dm1()
end
end
function dm2()
deep2=math.random(0,3)
if deep2 < 1 and deep3>=1 and deep1>=1 then
deep2y=HEIGHT
elseif deep2 > 2 and deep3 <= 2 and deep1 <= 2 then
deep2y=0
elseif deep2 >= 1 and deep2 <= 2 and deep1y ~= 0-HEIGHT and deep3y ~= 0-HEIGHT then
deep2y=0-HEIGHT
else
dm2()
end
end
function dm3()
deep3=math.random(0,3)
if deep3 < 1 and deep2>=1 and deep1>=1 then
deep3y=HEIGHT
elseif deep3 > 2 and deep2 <= 2 and deep1 <= 2 then
deep3y=0
elseif deep3 >= 1 and deep3 <= 2 and deep1y ~= 0-HEIGHT and deep2y ~= 0-HEIGHT then
deep3y=0-HEIGHT
else
dm3()
end
end
function draw()
sprite("Platformer Art:Crate",0,deep1y,WIDTH,HEIGHT)
sprite("Platformer Art:Block Brick",0,deep2y,WIDTH,HEIGHT)
sprite("Platformer Art:Block Special",0,deep3y,WIDTH,HEIGHT)
end
@Paintcannon When I run this deep3y is always equal to HEIGHT not -HEIGHT. Are you trying to get them to randomly equal HEIGHT, 0, and -HEIGHT and that each of the 3 are different values.
@Paintcannon If you want the 3 values to be height, 0, - height randomly, but they have to be different, try this code.
function setup()
spriteMode(CORNER)
parameter.watch("value[1]")
parameter.watch("value[2]")
parameter.watch("value[3]")
value={}
h={HEIGHT,0,-HEIGHT}
tab={1,2,3}
for z=1,3 do
a=math.random(#tab)
value[z]=h[tab[a]]
table.remove(tab,a)
end
end
function draw()
sprite("Platformer Art:Crate",0,value[1],WIDTH,HEIGHT)
sprite("Platformer Art:Block Brick",0,value[2],WIDTH,HEIGHT)
sprite("Platformer Art:Block Special",0,value[3],WIDTH,HEIGHT)
end
That actually seems way more efficient than the solution I came up with where I had 3 while loops continuously reassigning each of the deep variables value until all three had different values.