I’m recreating my zombie survivial game from scratch, and one major thing I am adding is night vision goggles you can “buy” Ingame.
The tint function is ok, I suppose, but is there any way to make a function that adds instead of subtracting like tint does? I know this would result in whited out areas- that’s exactly the effect I am looking for.
You could try over-brightening the original images and tinting down to “normal.”. Not ideal, of course. Hard to see how you can do so without bleeding out details.