yep. You’d want a “background(0, 0, 0, 255)” call in there to clear the screen, but yes - the minimal sprite draw function is to just draw the sprite. (if you do it without the background() call, you may see remnants of whatever you were running before left over on the screen…)
Is the above not working for you? (it’s “Planet Cute”, not cure, but I’m assuming that’s a transcription typo)
1)exiting Codea
2) clicking the iPad button twice (a tray of apps with data should appear)
3) click and hold the Codea icon that appears (the one in the tray not the real one)
4) click the delete
I have to do this quite often sometimes.
I believe it’s resolved in a future release.
Your code is fine.
Killing the Codea then restarting it did solve the issue. I should have tried that knowing the iPad, but the built it sample were working so I figured that could not be the solution.
Making assumption is always the killer. Thanks for the help.