I had a sprite set to a certain image, and the I changed it but it was still drawing the previous image.
Please be more specific. What do you mean you had it set, what do you mean you changed it, and what do you mean it was still drawing the previous image? Any chance of seeing your code?
I told it to draw a robot. Then I changed it to draw a ball, but it was still drawing the robot.
Now it’s working, but that was what was happening.
Code?
Edit: Oh.
And now it won’t draw the sprite at the right size.
Code, please?
But now it’s working. It seems to be a problem where Codea is not saving very quickly.
Please post the code, Codea should save the code instantly once you press run.
--# Main
function setup()
parameter.watch(PlayerY)
displayMode(FULLSCREEN_NO_BUTTONS)
supportedOrientations(LANDSCAPE_ANY)
floor1 = physics.body(EDGE,vec2(-500,HEIGHT/2 - 200),vec2(1000,HEIGHT/2 - 200))
floor2 = physics.body(EDGE,vec2(500,HEIGHT - 200),vec2(1000,HEIGHT - 200))
Player = physics.body(CIRCLE,20)
-- moved the following line from draw
Player.x = WIDTH/2 Player.y = HEIGHT/2 floor1.x = 500
physics.gravity(0,-400) -- changed
parameter.watch("PlayerX")
parameter.watch("PlayerY")
parameter.watch("Floor1Y")
floor1.linearVelocity = vec2(-200,0)
Scene = 1
scrollTitleScreen = 0
xVel = 0
yVel = 0
physics.friction = .9
end
function draw()
--Draws the appropritate stagese
--Scenes:
--1 = Title Screen
--2 = Gamemode Select
--3 = Stage select
--4 = Ingame
scene = Scene
PlayerX = Player.x
PlayerY = Player.y -234
Floor1Y = floor1.y
textMode(CENTER)
Player.restution = 1
floor1.restution = 0.4
-- moved this line to setup
--Player.x = WIDTH/2 Player.y = HEIGHT/2 floor1.x = 500
if Scene == 1 then
strokeWidth(5)
background(0, 255, 251, 255)
font("Copperplate-Bold")
fill(0, 0, 0, 255)
fontSize(87)
text("THE PROTO PROGRAM",WIDTH/2,HEIGHT -78)
rectMode(CENTER)
fill(0, 255, 251, 255)
stroke(0, 0, 0, 255)
rect(WIDTH/2,HEIGHT/2,250,126)
fill(0, 0, 0, 255)
fontSize(60) text("PLAY",WIDTH/2,HEIGHT/2)
elseif Scene == 2 then
strokeWidth(5)
fontSize(84)
stroke(0, 0, 0, 255)
fill(51,51,51,255)
background(0,255,251,255)
rectMode(CENTER)
fill(0, 0, 0, 255)
text("CHOOSE A GAMEMODE",WIDTH/2,HEIGHT -78)
fill(0, 255, 251, 255)
rect(WIDTH/2,HEIGHT/2,250,126)
fontSize(27)
fill(0,0,0,250)
text("DEATHMATCH",WIDTH/2,HEIGHT/2)
rectMode(CORNER)
fill(0, 255, 251, 255)
rect(-3,-3,100,50)
rectMode(CENTER)
textMode(CORNER)
fontSize(25)
fill(0, 0, 0, 255)
text("BACK",9,10)
elseif Scene == 3 then
background(0,255,251,255)
strokeWidth(5)
fontSize(84)
stroke(0, 0, 0, 255)
background(0,255,251,255)
rectMode(CENTER)
fill(0, 0, 0, 255)
text("CHOOSE A STAGE",WIDTH/2,HEIGHT -78)
fill(0, 255, 251, 255)
rect(WIDTH/2,HEIGHT/2,250,126)
fontSize(49)
fill(0,0,0,250)
text("METRO",WIDTH/2,HEIGHT/2)
rectMode(CORNER)
fill(0, 255, 251, 255)
rect(-3,-3,100,50)
rectMode(CENTER)
textMode(CORNER)
fontSize(25)
fill(0, 0, 0, 255)
text("BACK",9,10)
elseif Scene == 4 then
rectMode(CENTER)
stroke(0, 0, 0, 255)
fill(127, 127, 127, 255)
strokeWidth(5)
fontSize(84)
stroke(0, 0, 0, 255)
background(35, 47, 47, 255)
rectMode(CENTER)
fill(0, 0, 0, 255)
rect(floor1.x,220,1200,90)
rect(floor2.x + 1080,570,1200,20)
fontSize(49)
fill(0,0,0,250)
rectMode(CORNER)
fill(0, 255, 251, 255)
rect(-3,-3,200,100)
rectMode(CENTER)
textMode(CORNER)
fontSize(55)
fill(0, 0, 0, 255)
text("LEFT",9,10)
rectMode(CORNER)
fill(0, 255, 251, 255)
stroke(0, 0, 0, 255)
rect(197,-3,200,100)
rectMode(CENTER)
textMode(CORNER)
fontSize(55)
fill(0, 0, 0, 255)
text("RIGHT",209,10)
rectMode(CENTER)
rectMode(CORNER)
fill(0, 255, 251, 255)
stroke(0, 0, 0, 255)
rect(95,97,200,100)
rectMode(CENTER)
textMode(CORNER)
fontSize(55)
fill(0, 0, 0, 255)
text("RIGHT",209,10)
rectMode(CENTER)
sprite("Documents:Cyborg",Player.x,Player.y,73,90)
if Scene == 5 then
rectMode(CENTER)
stroke(0, 0, 0, 255)
fill(127, 127, 127, 255)
strokeWidth(5)
fontSize(84)
stroke(0, 0, 0, 255)
background(35, 47, 47, 255)
rectMode(CENTER)
fill(0, 0, 0, 255)
rect(floor1.x,200,1200,90)
fontSize(49)
fill(0,0,0,250)
rectMode(CORNER)
fill(0, 255, 251, 255)
rect(-3,-3,200,100)
rectMode(CENTER)
textMode(CORNER)
fontSize(55)
fill(0, 0, 0, 255)
text("LEFT",9,10)
rectMode(CORNER)
fill(0, 255, 251, 255)
stroke(0, 0, 0, 255)
rect(197,-3,200,100)
rectMode(CENTER)
textMode(CORNER)
fontSize(55)
fill(0, 0, 0, 255)
text("RIGHT",209,10)
rectMode(CENTER)
rectMode(CORNER)
fill(0, 255, 251, 255)
stroke(0, 0, 0, 255)
rect(95,97,200,100)
rectMode(CENTER)
textMode(CORNER)
fontSize(55)
fill(0, 0, 0, 255)
text("RIGHT",209,10)
rectMode(CENTER)
sprite("Documents:Cyborg",Player.x,Player.y,20,1000)
rect(WIDTH/2,HEIGHT/2,500,400)
end
end
end
--Buttons
--DeathMatch button
function touched(touch)
if touch.state == ENDED and touch.x > WIDTH/2 - 125 and
touch.x < WIDTH /2 + 125 and touch.y < HEIGHT/2+63 and
touch.y > HEIGHT/2- 63 and Scene == 2 then
Scene = 3
sound(SOUND_BLIT, 16900)
Player.x = 500
Player.y = 500
end
--Play button
if touch.state == ENDED and touch.x > WIDTH/2 - 125 and
touch.x < WIDTH /2 + 125 and touch.y < HEIGHT/2+63 and
touch.y > HEIGHT/2- 63 and Scene == 1 then
Scene = 2
sound(SOUND_BLIT, 16900)
end
--Metro stage button
if touch.state == ENDED and touch.x > WIDTH/2 - 125 and
touch.x < WIDTH /2 + 125 and touch.y < HEIGHT/2+63 and
touch.y > HEIGHT/2- 63 and Scene == 3 then
Scene = 4
sound(SOUND_BLIT, 16900)
floor1.x = 500
floor1.y = 100
end
--Back button (title screen)
if touch.state == ENDED and touch.x > 0 and touch.x < 100 and
touch.y < 100 and touch.y > 0 and Scene ~= 1 and Scene ~= 4 then
Scene = Scene -1
sound(SOUND_BLIT, 16900)
end
--Ingame buttons
--Left button
if Scene == 4 then
if touch.x > 0 and touch.x < 200 and
touch.y < 100 and touch.y > 0 then
if touch.state == BEGAN or touch.state == MOVING then
xVel = -100
yVel = 0
updatePlayerVel()
end
elseif touch.state == ENDED then
xVel = 0
updatePlayerVel()
end
--Right button
if touch.x > 200 and touch.x < 400 and
touch.y < 100 and touch.y > 0 then
if touch.state == BEGAN or touch.state == MOVING then
xVel = 100
yVel = 0
updatePlayerVel()
end
elseif touch.state == ENDED then
xVel = 0
updatePlayerVel()
end
--Jump button
if touch.x > 95 and touch.x < 295 and
touch.y < 200 and touch.y > 100 then
if touch.state == BEGAN then
yVel = 300
updatePlayerVel()
end
end
end
end
function updatePlayerVel()
Player.linearVelocity = vec2(xVel,yVel)
end
Only put the three ~ at the very top and very bottom of your code…
What three
The ~~~. Put them at only the very top and very bottom of your code for proper code formatting.
There you go.
It doesn’t draw any sprites for me, just black rectangles.
Oh, that’s because the sprite is my Dropbox file. Just change both sprites to one of your images and set the width to 73, the height to 90.
It’s properly sized for me. If you have transparent pixels around the edges, it might render those, though, and appear as if it’s smaller than it really is.
Yes, it’s right for me too, but its like I set the height to 1000. But when I play the program the height is still 50 or something. Then I exit the program editor and come back in and it says the height is 50. Then when I change it, it works. Codea isn’t saving properly.
1000 resizes it for me. Can you explain exactly what you did, and every button you pressed when it wasn’t saving?