Slow when touching

Using the below code. It slows the project down once I have four buttons. Three runs smooth.

Is the pointinginrect slowing me down?

Button = class()

-- Fast Mesh Button Class courtesy of @Vega
-- 3 Aug 2012
--
-- Modified: - Call Back Functionality added
--           - pushStyle() & popStyle() added to draw()
--           - tapped status added
--           - pointInRect() function added
--           - changed vec2 location to x and y (to reduce typing!)
--
-- Version 1.3 (4 Aug 2012)

function Button:init(text,x,y,width,height)
    self.state = "normal"
    self.text = text
    self.textColor = color(255,255,255,192)
    self.x = x
    self.y = y
    self.width = width
    self.height = height
    self.visible = true
    self.fontSize = 28
    self.font = "ArialRoundedMTBold"
    self.color1 = color(255, 255, 255, 96)
    self.color2 = color(128,128,128,32)
    self.presscolor1 = color(192, 224, 224, 128)
    self.presscolor2 = color(96, 192, 224, 128)
    self.verts = self:createVerts(self.width, self.height)
    self.myMesh = mesh()
    self.myMesh.vertices = triangulate(self.verts)
    self.vertColor = {}
    self:recolor()
    self.action = nil
    self.tapped = false
    self.actionpress= false
    self.istouched = false
end

function Button:setColors(c1,c2,p1,p2)
    self.color1 = c1
    self.color2 = c2
    self.presscolor1 = p1
    self.presscolor2 = p2
    self:recolor()
end

function Button:textOptions(fn, sz, col)
    self.font = fn
    self.fontSize = sz
    self.textColor = col
end

function Button:draw()
    if self.visible == true then
        pushStyle()
        pushMatrix()
        translate(self.x,self.y)
        self.myMesh:draw()
        fill(self.textColor)
        fontSize(self.fontSize)
        font(self.font)
        text(self.text, self.width/2,self.height/2)
        self:drawLines(self.verts)
        popMatrix()
        popStyle()
        if self.istouched then
            if self.actionpress then
                if self.action then
                    self.action()
                end
            end
        end
    end
end

function Button:touched(touch)
    self.tapped = false
    if self.visible then  
        if pointInRect(touch.x, touch.y, self.x, self.y, self.width, self.height) then
            if touch.state == BEGAN then
                self.tapped = true
                self.state = "pressing"
                self:recolor()
                self.istouched = true
                
            elseif touch.state == ENDED then
                if self.state == "pressing" then
                    self.state = "normal"
                    self.tapped = true
                    self:recolor()
                    
                end
                if self.actionpress == false then
                    if self.action then
                        self.action()
                        actiontook = true
                    end
                end
                self.istouched = false
            end
        else
            self.state = "normal"
            self:recolor()
        end
        
    end
    if touch.state == ENDED then
        self.istouched = false
    end
    
end

function Button:createVerts(w,h)
    local r
    local v = {}
    if w > 100 or h > 100 then
        if w>=h then r = math.round(h/100) else r = math.round(w/100) end
    else
        r = 1
    end
    v[1] = vec2(w,6*r)
    v[2] = vec2(w-r,4*r)
    v[3] = vec2(w-2*r,2*r)
    v[4] = vec2(w-4*r,r)
    v[5] = vec2(w-6*r,0)
    v[6] = vec2(6*r,0)
    v[7] = vec2(4*r,r)
    v[8] = vec2(2*r,2*r)
    v[9] = vec2(r,4*r)
    v[10] = vec2(0,6*r)
    v[11] = vec2(0,h-6*r)
    v[12] = vec2(r,h-4*r)
    v[13] = vec2(2*r,h-2*r)
    v[14] = vec2(4*r,h-r)
    v[15] = vec2(6*r,h)
    v[16] = vec2(w-6*r,h)
    v[17] = vec2(w-4*r,h-r)
    v[18] = vec2(w-2*r,h-2*r)
    v[19] = vec2(w-r,h-4*r)
    v[20] = vec2(w,h-6*r)
    return v
end

function Button:drawLines(v)
    noSmooth()
    strokeWidth(1)
    stroke(0, 0, 0, 192)
    for i=1, #v-1 do
        line(v[i].x,v[i].y,v[i+1].x,v[i+1].y)
    end
    line(v[#v].x,v[#v].y,v[1].x,v[1].y)   
end

function Button:recolor()
    local lt, dk
    if self.state == "normal" then 
        lt = self.color1
        dk = self.color2
    else
        lt = self.presscolor1
        dk = self.presscolor2
    end
    for i=1,3 * #self.verts - 6 do
        if self.myMesh.vertices[i].y > self.height/2 then
            self.vertColor[i] = lt
        else
            self.vertColor[i] = dk
        end
    end
    self.myMesh.colors = self.vertColor
end

-- Math Utilities

function math.round(value)   
    -- math.round function courtesy of Vega.   
    return math.floor(value + 0.5)
    
end

function pointInRect(pointX, pointY, x, y, w, h)
    
    -- Returns true if point (pointX, pointY) is within the rectangle
    -- with lower left corner at (x, y) with a width of w and a
    -- height of h.
    --
    -- Reefwing Software (www.reefwing.com.au)
    -- Version 1.0
    
    if pointX >= x and pointX <= x + w and pointY >= y and pointY <= y + h then
        return true
    else
        return false
    end
    
end

No, pointInRect looks pretty harmless, and I can’t see any reason for your code to run slower with 4 buttons rather than 3

But do you really need such fancy buttons? That’s an awful lot of code just for a menu.

I ended up replacing 3 of the buttons with just “text” because I didn’t have to have it that fancy. But they look nicer as buttons.