So I’ve been working through a OpenGL ES 2.0 book and there’s a couple of intrigueing things I’ve gone past so far which I don’t think are available in codea, are they there and I’m just not getting it right? If not, are there any plans for them in the future?
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Point Sprites - I guess this could be a mesh with any number of vertexes and then the texture is the point sprite image?
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Cube Maps - I tried to put a uniform samplerCube in a fragment shader and it just went bang and crashed out of codea…