What does the setcontext() function do?
It allows all drawing to take place on an image set by setContext(). To get a better answer, look up setContext() in the Reference that can be accessed at the top of the forum.
rect(...)
would draw a rectangle on screen.
But the fallowing code draws a rectangle into an image, which is not visible to you, until you draw it on screen with sprite(img)
.
local img = image(width, height) setContext(img) rect(...) ``` This technique is especially useful when you have to draw a lot static stuff. Then you can dump it into an image and instead of drawing each part separately, you draw them in one image as a whole. Basically `setContext()` says: »Draw all stuff onto the screen«, while TARGET (`setContext(TARGET)`) lets you specify a target place to draw the stuff onto.