If we can’t have a way to add our own spritepacks in Codea (presumably as part of the project) - can we have a way to save an image to a spritepack? We can kinda sorta do this anyway by encoding the image (by reading it pixel by pixel, ugh), saving it as persistent data, then reading it back in and building it (again, pixel by pixel). Ugly, slow.
Ideally, a “sprites” tab that lets us grab images, perhaps with a web browser, would be ideal, along with code that lets us write sprites to that tab (so i could render something to a sprite, save it to the sprites tab, then use it from there on out with sprite() for speed).