How might it be done??
-- Rotating Sprites
-- Use this function to perform your initial setup
function setup()
spritex=WIDTH/2 --horizontal screen position of the sprite
spritey=HEIGHT/2 --vertical screen position of the sprite
spriteangle=0 --rotation of the sprite in degrees
end
-- This function gets called once every frame
function draw()
-- This sets a dark background color
background(40, 40, 50)
pushMatrix()
translate(spritex,spritey)
rotate(spriteangle)
sprite("Planet Cute:Character Boy",0,0)
popMatrix()
spriteangle=spriteangle+1 --rotate the sprite clockwise - change the value to spped up and slow down, make negative to spin anticlockwise
end
Thank you!