Thanks Dave, although even my capabilities could merge those!
The starfield code really helps though, thank you.
I still want to display the static image below all this though and whilst this line does it correctly, I don’t get why the image also replaces the ship sprite…
sprite(imageBackground, WIDTH/2, HEIGHT/2, WIDTH, HEIGHT)
@RaggedTooth I’m not sure why you’re having trouble with the imageBackground line. Since I don’t have whatever you imageBackground is, I replaced it with the Cargo Bot image for this example. The ship moves and the background doesn’t.
displayMode(FULLSCREEN)
function setup()
ship = Ship(vec2(WIDTH/2,HEIGHT/2), "Tyrian Remastered:Evil Orb")
end
function draw()
background(40,40,50)
sprite(asset.builtin.Cargo_Bot.Startup_Screen,WIDTH/2,HEIGHT/2,WIDTH,HEIGHT)
ship:draw()
end
function touched(t)
if ship:touched(t) then
return
end
end
Ship = class()
function Ship:init(p,s)
self.position = p
self.sprite = s
end
function Ship:draw()
sprite(self.sprite, self.position.x,self.position.y)
end
function Ship:touched(t)
if not self.inTouch then
self.offset = self.position - vec2(t.x,t.y)
self.inTouch = true
self.touchid = t.id
return true
end
if not self.touchid == t.id then
return false
end
self.position = vec2(t.x,t.y) + self.offset
if t.state == ENDED then
self.inTouch = false
end
return true
end
It appears I’m not now. Just tried putting it back in and with the starfield code there it works.
Hmm.
Thank you.