Does somebody knows how to make a sprite a button? I want to make every building to be a button…
Here’s the code:
displayMode(FULLSCREEN)
function setup()
score = 0
lives = 10
objects = {}
table.insert(objects, {WIDTH/2, HEIGHT/2, 10})
target = vec2(WIDTH/2, HEIGHT/2)
end
function draw()
background(34, 109, 31, 255)
sprite("Small World:Base Large", WIDTH/2, HEIGHT/2.15, 100)
sprite("Small World:House White", WIDTH/1.5, HEIGHT/1.5, 150)
sprite("Small World:House White", WIDTH/4, HEIGHT/7, 150)
sprite("Small World:Church", WIDTH/3, HEIGHT/1.19, 150)
sprite("Small World:Store Extra Large", WIDTH/1.300, HEIGHT/6, 150)
sprite("Small World:Fountain", WIDTH/8, HEIGHT/2, 150)
font("AmericanTypewriter")
fill(0, 0, 0, 255)
strokeWidth(10)
rectMode(CENTER)
rect(WIDTH/10,HEIGHT/1.1,150,150)
rect(WIDTH/1.1, HEIGHT/1.1, 150, 150)
rect(WIDTH/1.1, HEIGHT/9, 150, 150)
textWrapWidth(110)
fontSize(20)
fill(255, 255, 255, 255)
text(os.date(), WIDTH/10, HEIGHT/1.1)
text(lives, WIDTH/1.1, HEIGHT/1.12)
text("Lives:", WIDTH/1.1, HEIGHT/1.08)
text("score", WIDTH/1.1, HEIGHT/7)
text(score, WIDTH/1.1, HEIGHT/10)
for i,v in ipairs(objects) do
move = target - vec2(v[1], v[2])
if move:len() > v[3] then
move = move:normalize() * v[3]
end
v[1] = v[1] + move.x
v[2] = v[2] + move.y
sprite("Space Art:UFO", v[1], v[2], 75)
end
end
function touched(touch)
target = vec2(touch.x, touch.y)
end