For those who are interested, over the next few days, I’m putting up some posts on recreating the iPad game Threes, which is basically a sliding tile game (like 2048) where you try to combine tiles. If you know some Lua and want to program games, especially board games, you may find this useful.
However, I did this mainly to find if there was a winning strategy, so I’ve used monte carlo (ie random number) simulation to look several moves ahead and find which move has the best long term effect, and whether it’s the same as the most obvious next move. For me, that’s what’s most interesting about this project.
I’ll be following this with interest, have a similar game almost finished and I’m interested in your approach. One comment on this so far GetNextTile ???
@tnology - I forgot to add that I have put up three posts on that game now, the last one has monte carlo, and I’m working on a fourth post that figures out the best approach from all of that work.