I have been trying to follow all the discussions about playing music, ABCPlayer, random noise, MP3’s etc. Unfortunately, it has mostly gone completely over my head. I am looking for a simple answer (to a probably very un-simple question.) Will it be possible for codea to be able to play a wav file in the somewhat near future using an API similar to
The other options sound interesting, but are not really what I am hoping for.
Yes, it will be possible to do this in the future. Except the syntax will be:
sound( "Dropbox:battle" )
music( "Dropbox:battleMusic" )
@Simeon , fantastic stuff! Will you be able to do things like change the volume level (easy then to use the tween library to fade sounds in and out) and perhaps a callback for when the sound has finished playing? Probably asking too much at this stage
What file types will be supported? (Please include .wav, .mp3, and .ogg?)
And in addition to everything @andymac3d said, maybe have the function return a variable you can use to change pitch too?
@emsi @jrohanian This discussion is over a year old, and these features were implemented a long time ago. Please try and check the last post’s date before replying…