Place a Codea app on a device.

Hi,
I know you can put apps on the app store, but if we don’t want to get a dev’s license, is there a way to put a Codea project as an app onto another device without Codea?
Btw would being jailbroken help?
Thanks.

You can sideload an app onto a device if you have a Mac, Xcode (7 or 8), and a physical connection to the device (i.e. You can’t sideload an app remotely or over the air). This also used to require a dev license, but from Xcode 7 onwards you can sideload apps for free.

It’s a good way to test you’ve got your Codea app working in Xcode, before taking the plunge with the $99 license.

@yojimbo2000, how do I get it from Xcode to the device?

Plug the device in with your lightning cable. Click the build schemes button in the top left of the control panel. You’ll see a list of available iOS simulators, plus “generic iOS device”, and the device you just plugged in. Select your device and hit the play button. It might need to install symbols to your Mac first, do the code-signing dance etc.

@yojimbo2000 Thanks for your replies. I tried it, but it first had a code signing issue, which was auto-fixed. Then is came up with a bunch of warnings and then an error: “-fembed-bitcode is not supported on versions of iOS prior to 6.0”. My ipad is on iOS 9, so I’m confused… Any advice?

Try searching the error message on stack overflow. Probably some setting somewhere to turn bitcode on our off.