@GameCoder Here’s an example of tinting the color of a mesh against a Sprite background.
function setup()
parameter.integer("red",0,255,255,set)
parameter.integer("green",0,255,255,set)
parameter.integer("blue",0,255,255,set)
parameter.integer("alpha",0,255,255,set)
end
function set()
m=mesh()
m:addRect(WIDTH/2,HEIGHT/2,156,169)
m.texture=readImage("Small World:Court")
m:setRectColor(1,color(red,green,blue,alpha))
end
function draw()
sprite("Cargo Bot:Startup Screen",WIDTH/2,HEIGHT/2)
m:draw()
end