One Advice

Hi i have a advice in the example 3D Lab is more easy to muve pasting this code in the draw function:

Angle = CurrentTouch.x
CamHeight = CurrentTouch.y

@Juanjo56

Nice! Thanks!

Yeah nice tip, @Juanjo56 !

Actually, if you want to make it a little less jumpy, you can do this:

Angle = Angle + CurrentTouch.deltaX
CamHeight = CamHeight - CurrentTouch.deltaY

Ow yes like this:


    if CurrentTouch.state == MOVING then
        Angle = Angle + CurrentTouch.deltaX
        CamHeight = CamHeight - CurrentTouch.deltaY
    end

Nice addition! (Also cool that in Simeon’s version, the scene keeps moving/spinning after the touch…though it’s actually tough to get it to stay still.)

Okay now, what’s the code to add pinch to adjust FieldOfView?