Have to ask - what would you use the noise function for? Just curious because the rest of the API is pretty clean, but I don’t know of any uses for this.
Well there’s that example project, noise, which renders a noise grid.
I think noise is a pretty fundamental function to have if you do any sort of procedural generation in your prototypes. I’ve used it often in world generators, to do things like terrain. I’ve used it to layout random star fields, in order to get natural but random clusterings, and so on.
I was wondering if it was a game thing like that (i dont have much experience with games). But makes perfect sense for things that are kind of random but “fair” to the player too. Tx!