hey guys and girls…
first, thanks TLL for Codea, i’m just loving it!
and your community here is great too, so i want to get your opinions (it’s not something i usually do)
i want to create a game and i want to sell it in the appstore (like many of you too) but it would be my first game to publish.
Its a ShootEmUp, nothing extremely special, just fun action, a little story, ipad-created graphics, hopefully ipad created music in the background (and i plan to share that if i get it to work playing mp3’s in the background)
the game should have 4 worlds, a world consists of a space section, like this:
and the you proceed on the planet, near above ground… and i wish i had a great idea to do the scrolling on the planet…
what comes to my mind is one of these options:
1
draw the elements one by one, so if i have e.g. a street going from left to right, that could consist of 20 tiles… or green grass, that could fill the screen completely, i think that could be too slow… so i would have to make it less detailed…
2
draw “pre rendered” larger sprites… so i would have maybe just 4-5 sprites for the background, which get created on the fly as the level proceeds with context() to a sprite image out of the litle ones…
3
just use primitives and be very creative making it look good
any suggestions about speed, any other ideas etc?
i would love to hear from you…
i made everything in this video, and i do plan making everything in the game by myself…
The slowdowns are just by recording