@West the thing I’m playing with is how you control, and rather than the more traditional tilt left and right and thrust, I went for auto tilting to face whereever you touched and thrust so it’s still single touch driven.
The down side is your finger is over the screen so it’s harder to see, but it’s very controllable and intuitive in terms of keeping it under control.
I’m not sure where I want to take it, but I’m thinking a land and then return to mothership style gameplay, then for levels could play with different styles, eg land during a meteor storm, land when planetary forces are shooting at you, go down into a cave system to land. So a mix of level types. Could even do things like refueling etc…
@Spacemonkey, you might be on track for the next Angry Birds-type game. For instance, you could eventually have enemy spaceships shooting from the sides that you would have to dodge while you land. Then you could award one, two, or three stars to give the player an idea of how well he did–after each level.
OK, have an updated approach to the tutorial. The end code is the same but it is now split into 12 steps, each one building on the last. Internal comments only refer to the new code in each step.
Each step is a stand alone tab, and to run a chosen step move its tab to the far right position and press run.