Some of you may have seen my page controller class (this one). To really show it off, I decided to make a little demo app. Then I took a bit of extra time to polish it up, and decided to put it on the App Store. Because, why not?
It’s a memory matching game, with all the screens being one page controller.
Here are some pictures:
If any of you are interested, you can sign-up right here to get it via Test Flight. Just sign up (or comment below if you already signed up for 30 Balls) and you’ll be included.
I will also be releasing the source code when it launches, as an example of how it uses my page controller class, how to make a simple grid-based game, as well as how to integrate Game Center, iAds, and iAPs.
@JakAttak Is there any way to recognize if someone has exited the app using Xcode. If so, you could make it so if you leave the app, it will restart the level.
Just pushed it out to you guys. I just put some work into getting a smooth transition from the launch image to the start screen, avoiding the black frame bug. Please let me know if the black frame shows up. Thanks!
I don’t like the rapid backward trajectory when you get one wrong. I’d rather it were a bit slower, maybe you got two goes at each level before it dropped back to the previous one. Or that it worked by the common “unlocking” strategy for levels: you can try any one you’ve already reached so you can decide if you want to drop down or carry on at the current level.
@LoopSpace, that sounds reasonable. I will make it so when you lose you just try again, and I will add the option to go up or down a level if you’ve unlocked them.