Mágica Gems source code

Hey @LightDye ,i use Photoshop, Gimp, and code shared here in these forums by others users like me…
it is said that you first have to create the game you want to play, when you get the finished prototype, just remove all the unfun from it xD ,…well, that’s the theory, this requires a lot of game-making and a good team…
that’s what I can say :slight_smile:

Hola @juaxix! Promo code, please? [-O<

Hey @quezadav ,PM with promo code sent :wink:

Thanks a lot! I wish you the best of luck! (rising my Codea-Champagne cup).
Victor ~O)

Thanks @juaxix for replying. BTW, can I get a promo code, please?

Lol @quezadav XD …
sure, @LightDye ,check your PM’s :slight_smile:

great work @juaxix! how much time required to you to complete the game using codea? if possible I’d like to have a promo code too.

The first prototype was made in about 2 days, you can see the videos…then i have changed a little bit the game logic and aesthetics during one or two weeks in my spare time,…some time later i got the 0.0.2,

http://www.youtube.com/watch?v=MloRFQhl7tM

quite better but not fun enought for me, so i decided spend more time investigating new ways of improvement, i added the sounds, new graphics and change the code to make it faster,until the version 0.1.3:

http://www.youtube.com/watch?v=bjOhgirkLVo

and then i started with the production phase, this took me 3 months aprox, and we are in the version 1.0.0, the final prototype to sell:

http://www.youtube.com/watch?v=9JGPKs0Yiu0

but if you buy the game you will realize there is HD music and effects (mp3) and cool graphics made with design tool as photoshop… i’m preparing a tutorial in spanish for this game also…

Anyway, you have your code in your inbox @shrike ,thanks for commenting

People, there are still some codes for you to enjoy :wink:

Looks great. Well done on getting it to store! If you have a spare promo code then I’d appreciate one.

Hi @juaxix, do you mean a tutorial right from scratch up to the AppStore? That would be great!
Saludos, Victor ~O)

Thanks @juaxix for the promo code. Also, I’m looking forward to read your tutorial en Español.

Hi @juaxix, if you still have promotion code, i’m interested. :smiley:

Yes @quezadav, part of the process is already here in this forum, but i think maybe people need more explanations to make work a full project with the new Codea Runtime Library, there is some things like, you may have to remove the twitter framework if you want to run in iOS 4.0- or less, code tricks with Objective C, work with the orientation, etc.

And @yelnats ,welcome to Codea, the code is already sent ,enjoy :slight_smile:

=D> Great! In the mean time, some of us could more-or-less translate parts of the tutorial from Spanish to English for all the audience here in the forum, if you like. ~O)

Haha, ok, now i’m on vacation :slight_smile:

Meanwhile, enjoy the final version:
http://www.youtube.com/watch?v=sJN2dfI1fzQ

You have your code ,big @West :slight_smile:

Thanks!

@juaxix. Thanks a lot!

@juaxix how did you add downloaded music to your app and game center? Please reply. I wanna know how because I wanna use incompetech too

Hey @veeralp ,check this post first:

http://twolivesleft.com/Codea/Talk/discussion/1197/objective-c-classes-for-music-play-and-interaction-with-the-game-center

you have to encode music files as mp3, then create a folder group in XCode and call it “music”, add there the mp3 files…you may want to change the functions in the classes to access to your filenames correctly.

Game Center is done also with those classes, from Lua code (you can debug app in Codea checking if external-function exists with a simple if), call the aGameCenter_start() , then you can open the highscore boards, or submit and fetch scores, achievements,etc.

Have a nice time coding :slight_smile: