Here it is
https://gist.github.com/1353548
Next: genetic algorithm for generate the new Gems…
2096
what?
Yeah, mysterious.
Thanks for sharing @juaxix! I will be checking it out shortly. I really wish Apple would approve the next update already as it makes code sharing so simple.
I hope so
I forgot to mention that this is not following the common rules of a typical bejeweled game, the gems will clear when there are 3+ together, left-up-right-down.
For example:
[3][1][2]
[1][1][2]
[3][1][4]
All the 1’s are cleared ,and this is the result, after cleaning:
[_][_][2]
[3][_][2]
[3][_][4]
I choose not to animate the falling, in stead of that i set the cell to exploding and then regenerate with another gem, so, the next few frames appear all together: score of each group cleaned, explode sprites and falling animation, that’s the magic of this game mechanic
added to wiki https://bitbucket.org/TwoLivesLeft/codea/wiki/UserContrib
Btw that was my score the first time I played it. This forum could really stand a “like” button.
hahaa, ahh!, ok!
Here is the video…
http://www.youtube.com/watch?v=9JGPKs0Yiu0
I have added two game modes, new gestures to control the game, and some features like check if the game has a solution, bonus, score multiplier, tweeners, etc.
Hope you like it
It is online.
People just ask for a promo code and i’ll post it via PM
That is very impressive!
awesome can i have a promo code?
Very nice indeed. Congrats and good luck.
Looks pretty nice!
There are promo codes for me? ( I’m kidding, only one code )
Woo, there’re three games I know now which developed with Codea:
Cargo-Bot, Magica Gems and Space Puzzle para.
I’m surely should spend some time to learn Lua and Codea.
Hey @Georgian check out your PM’s
…
@Zenz : I made Space Puzzle too xD and i’m getting ready more games, i dont know why, Codea is perfect for me to do these kind of prototypes that can turn in commercial games
thanks @Simeon
Congratulations @juaxix. As a developper (.net ), i can only say one thing : RESPECT
Nice work. I’m really impressed by the work that can be done with Codea.
@juaxix: very nice game. I wonder how do you do the graphics? Which program do you use? I mean the background, the stars, the sparkling effects, etc. I’m working on a game and it looks flat and boring… well it is still a prototype, but my question is how do you take a game from the prototype looking to the professional look and feel that Cargo Bot and Magica Gems have? What other tools do I need apart from Codea?
Is there any tutorial or example on how to do this phase?