Hello everyone, hope you all had a good New Years and Christmas. Despite the New Years resolutions, my game has decided it’s not going to take part in resolving anything. There’s no error or problem with the game, but I’m working on something that I am to say the least unfamiliar with.
What I am facing is the giving the user the ability to select numerous props that are connected with joints just by selecting one prop. Now that is the easy part which I will most likely finish myself. The harder part is being able to find the joints and list them correctly to be saved to local data and loaded again. You’ve probably guessed that this is giving the user the ability to save full contraptions which is exactly it, I am just about able to figure this out myself.
What I want to know is has anyone tried to achieve something like this before? If so can you share your code? Otherwise is there someone that has ‘specialised’ in this sort of networking entities/joints? Even if you haven’t, if you have a good idea on how this can be completed using a stack function then please share. Thanks!