i know nothing about shaders other than there is alot of them i dont understand and i was wondering how to make a fog or lightning bckground or even both please help
@Ray_Spahn - please don’t start a new thread for every comment
I’ve written an ebook on shaders here
https://www.dropbox.com/sh/mr2yzp07vffskxt/AACqVnmzpAKOkNDWENPmN4psa
Please take note that you need to be reasonably competent in Codea, and you will also need some basic understanding of C. Shaders are not for beginners!
This is the class i use to draw random lightning bolts from my shmup space ship ( as weapon )
The code was mainly grabbed out of some code samples going over the forum.
Maybe it’s a good starting point as it was for me
PlayerLightning = class()
function PlayerLightning:init(pos,pos2,Nplayer,beamtype)
self.pos = pos
self.target = pos2
self.x = self.pos.x
self.y = self.pos.y + 30
self.player = Nplayer
self.beamtype = beamtype or 0
self.type = 9
self.timer = 255
self.pow = 0.3
self.powerupval = 0
self.variation = vec2(260,100)
table.insert(self.points,vec2(self.pos.x,self.pos.y))
for i = 1,10 do
table.insert(
self.points,
vec2(
self.points[i].x+(math.random()-.5)*self.variation.x,
self.points[i].y+math.random()*self.variation.y
))
end
end
function PlayerLightning:draw()
self.timer = self.timer - 15
pushStyle()
fill(255,255,255)
stroke(math.random(100,120),30, math.random(120,255), self.timer)
strokeWidth(3)
for i,v in ipairs(self.points) do
if self.points[i+1] then
line(v.x,v.y,self.points[i+1].x,self.points[i+1].y)
end
end
popStyle()
end